![]() meaning I actually figured out how to have a chimera mario palette / luigi palette character. Anything further (like 3,4,5,6) will pull memory from other sprites. I need to do a thorough stripping of this section, but there's only 01, 02, 20, 10, 11, 21, and 22 as options. At least that's what the results have far. I think the second nybble of the D7 and DB byte have 2 as NOT to overlap. ![]() ![]() The byte before it is instructions to overlap, and how to overlap. ![]() The bytes that are 20s and 60s are instructions to / to not mirror. and I was so stupid close it's not even funny.Ĭhange DCD7/8 to 0220 and DCDB/C to 2220. I can't find a way to disable the mirroring yet. I'm almost certain 60 is directly related to mirroring, but the best I can find is how to change the mirroring or make the tile pull from a new graphic (5 or 6 tiles away. These specifically mess with the tiles of forward and backward facing drivers at 100% view. I found that xDCD6 to xDCDC the following codeĠ0 20 00 60 20 20 20 60. XDCB9 to xDCF4: Specific tile instructions (such as clearing unused tiles for far-away drivers and mirroring tiles) My notes, some newly discovered as far as I'm aware, are below: HNGNGHGH I"M SO CLOSE after three straight days on this, but I've got a busy week and can't be on this for a few days. Does anyone have any interest in discovering how to remove the forced mirroring of the front and back driver sprites?
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